Jump to content
BodycampediaThe community wiki for Bodycam
On this page

Penetration

Which surfaces stop a bullet and which let it through

Players have 100 health and regenerate 2 health per second. Keep this in mind when shooting through different surfaces, because it will be the deciding factor whether your opponent dies to your shot.

Each surface a bullet passes through multiplies its remaining damage. The bullet stops once its damage falls below 25%.

Surfaces

SurfaceDamage keptExamples
Vegetation100%Leaves, bushes, grass, ivy, flower pots, etc.
Wood, planks60%Doors, wooden walls and floors, stairs, crates and pallets, cupboards, etc.
Metal (dull)60%Metal barrels, cabinets, corrugated metal sheets, railings and ladders, chain-link fences, etc.
Electrical30%Some lamps, TV screens, LED lights, cables, drones and RC cars, etc.
Dirt10%Ground and soil, trash piles, branch piles, etc.
Concrete, brick, metal, glass, plastic, rubber, rock, ceramic, fabric, carpet, paper and moreStops the bulletConcrete and brick walls, metal doors and pipes, windows, tires, mattresses, etc.

Example: Shooting through two wooden surfaces leaves 36% of the damage.

Wallbang locations

Wallbang locations will be added to the Maps Overview page once every map has been checked.

Sources

Similar pages

The community wiki for Bodycam.

Explore
Contribute
About this wiki

Search Bodycampedia

↑ ↓ to navigate · Esc to close

Appearance

Theme
Text size
Reading width

Your reading preferences are saved in this browser.

Suggest an edit

Share this page

Copy a link to this page.

Page history

No saved revisions for this article yet.

Page actions

Image