Penetration
Which surfaces stop a bullet and which let it through
Players have 100 health and regenerate 2 health per second. Keep this in mind when shooting through different surfaces, because it will be the deciding factor whether your opponent dies to your shot.
Each surface a bullet passes through multiplies its remaining damage. The bullet stops once its damage falls below 25%.
Surfaces
| Surface | Damage kept | Examples |
|---|---|---|
| Vegetation | 100% | Leaves, bushes, grass, ivy, flower pots, etc. |
| Wood, planks | 60% | Doors, wooden walls and floors, stairs, crates and pallets, cupboards, etc. |
| Metal (dull) | 60% | Metal barrels, cabinets, corrugated metal sheets, railings and ladders, chain-link fences, etc. |
| Electrical | 30% | Some lamps, TV screens, LED lights, cables, drones and RC cars, etc. |
| Dirt | 10% | Ground and soil, trash piles, branch piles, etc. |
| Concrete, brick, metal, glass, plastic, rubber, rock, ceramic, fabric, carpet, paper and more | Stops the bullet | Concrete and brick walls, metal doors and pipes, windows, tires, mattresses, etc. |
Example: Shooting through two wooden surfaces leaves 36% of the damage.
Wallbang locations
Wallbang locations will be added to the Maps Overview page once every map has been checked.
