Damage and Time to Kill
Shots to kill and the maths behind them
Every weapon deals damage in Bodycam. This page lists the damage of weapons and the time it takes to kill.
How damage works
Three things change the time to kill: damage per shot, the fire rate, and whether a shot is one bullet or pellets.
Shots to kill per weapon
| Weapons | ||||||
|---|---|---|---|---|---|---|
![]() ShotgunsBK-101 | 20per bullet−15 | 10 | 200+165 | 1−2 | 75RPM−592 | 0ms−180 |
![]() ShotgunsBK-102S | 20per bullet−15 | 10 | 200+165 | 1−2 | 75RPM−592 | 0ms−180 |
![]() Sniper riflesVSD | 200per bullet+165 | 1 | 200+165 | 1−2 | 120RPM−547 | 0ms−180 |
![]() ShotgunsVaiga | 20per bullet−15 | 8 | 160+125 | 1−2 | 240RPM−427 | 0ms−180 |
![]() ShotgunsR12 | 15per bullet−20 | 8 | 120+85 | 1−2 | 333RPM−334 | 0ms−180 |
![]() Sniper riflesRivington 700 | 110per bullet+75 | 1 | 110+75 | 1−2 | 43RPM−624 | 0ms−180 |
![]() Sniper riflesTAC Rivington | 110per bullet+75 | 1 | 110+75 | 1−2 | 43RPM−624 | 0ms−180 |
![]() PistolsDeagle | 100per bullet+65 | 1 | 100+65 | 1−2 | 200RPM−467 | 0ms−180 |
![]() RevolversRevolver | 100per bullet+65 | 1 | 100+65 | 1−2 | 150RPM−517 | 0ms−180 |
![]() Sniper riflesLAR | 55per bullet+20 | 1 | 55+20 | 2−1 | 462RPM−205 | 130ms−50 |
![]() Machine pistolsVeaper | 30per bullet−5 | 1 | 30−5 | 4+1 | 1,200RPM+533 | 150ms−30 |
![]() Assault riflesM16-1A | 35per bullet | 1 | 35 | 3 | 667RPM | 180ms |
![]() Assault riflesM4 | 35per bullet | 1 | 35 | 3 | 667RPM | 180ms |
![]() Assault riflesSKR-H | 45per bullet+10 | 1 | 45+10 | 3 | 600RPM−67 | 200ms+20 |
![]() Machine pistolsUZ-1 | 32per bullet−3 | 1 | 32−3 | 4+1 | 750RPM+83 | 240ms+60 |
![]() PistolsCR-75 | 35per bullet | 1 | 35 | 3 | 462RPM−205 | 260ms+80 |
![]() Machine pistolsSG9-X | 24per bullet−11 | 1 | 24−11 | 5+2 | 857RPM+190 | 280ms+100 |
![]() Machine pistolsSG5-K | 21per bullet−14 | 1 | 21−14 | 5+2 | 800RPM+133 | 300ms+120 |
![]() Machine pistolsSG5-KF | 21per bullet−14 | 1 | 21−14 | 5+2 | 800RPM+133 | 300ms+120 |
![]() Assault riflesDrako | 30per bullet−5 | 1 | 30−5 | 4+1 | 545RPM−122 | 330ms+150 |
![]() Assault riflesKA-74 | 30per bullet−5 | 1 | 30−5 | 4+1 | 545RPM−122 | 330ms+150 |
![]() Assault riflesKA-74M | 30per bullet−5 | 1 | 30−5 | 4+1 | 545RPM−122 | 330ms+150 |
![]() Assault riflesKA-US | 30per bullet−5 | 1 | 30−5 | 4+1 | 545RPM−122 | 330ms+150 |
![]() PistolsMlock19 | 30per bullet−5 | 1 | 30−5 | 4+1 | 545RPM−122 | 330ms+150 |
![]() PistolsM1914 | 32per bullet−3 | 1 | 32−3 | 4+1 | 462RPM−205 | 390ms+210 |
![]() PistolsFX-45 | 29per bullet−6 | 1 | 29−6 | 4+1 | 462RPM−205 | 390ms+210 |
Parts that change damage
Melee and grenades
| Source | Damage |
|---|---|
| Knife (any style) | 100 |
| M67, N67 Sticky, RGN Impact | 200 |
| Flash 9-Bangers | 150 |
| Flash, MB78 | 50 |

























